LunCo Icon LunCo Text

LunCo - Lunar CompanyA Web3 Entity to Summon Lunar Base

We are a decentralized organization dedicated to building humanity's first open-source lunar settlement. Through web3 mechanisms, we're bringing together global talent and resources to make lunar colonization a reality.

Our Mission: An Open-Source Lunar City

Our goal is ambitious yet crucial: to collaboratively design and develop a fully open-source lunar base, one essential subsystem at a time. We believe that an open, shared approach is the fastest and most effective way to enable a sustainable human presence on the Moon.

Our Roadmap to the Moon

Current Stage

PreDAO phase led by Rod Mamin, laying the foundation for decentralized lunar development.

LunCoSim

Development of our lunar colony simulation tool - the crucial framework for collaborative lunar settlement design.

LunCo Metaverse

Creating an onchain protocol for space mission design, incorporating user-generated designs and a marketplace for trading lunar assets.

Hardware Development

Engineering and development of all necessary subsystems for the lunar base, building on validated designs from LunCoSim.

Lunar Base

Target: 15-20 years to establish the first open-source lunar settlement, bringing our collaborative vision to life.

By making the designs, simulation tools, and processes open, we empower a global community of engineers, scientists, students, and enthusiasts to contribute, innovate, and build upon this foundational work for the future of humanity in space.

LunCoSim: The Simulation & Design Engine

LunCoSim (Lunar Colony Simulator) is our core project - a virtual environment for collaborative lunar base engineering. Built with the Godot 4 engine, we're developing tools specifically for designing complex space systems.

We're building more than just a simulator - our goal is to create an integrated development environment where engineers and space enthusiasts can design, test, and visualize lunar base components. Current and planned features include:

  • 3D Lunar Environment Simulation
  • Modelica Integration for Physical Systems Modeling
  • Resource Flow & Supply Chain Visualization
  • Component Connection and Interaction
  • Engineering Parameters Simulation
  • Web Browser Access
  • Wallet Integration for Authentication
  • Multiplayer Collaborative Design

We're working to bridge the gap between traditional engineering tools and modern collaborative platforms, making lunar settlement design accessible to a wider community.

Our current development focus is on implementing modeling capabilities through a visual graph interface and Modelica integration - a powerful language for modeling physical systems. This foundation will enable more complex simulations as we progress.

View Source Code Try Early Prototype Read Documentation GET $LUNCO at Juicebox Try Prototype

Key Features

Development Status
Engine
Godot 4.4
Modelica Integration
In Development
Physics Simulation
Alpha Testing
Web Integration
In Progress
Resource Modeling
Early Prototype
LunCoSim alpha build. Welcome to the early development version. This is a work in progress. Some features may be incomplete or unstable. We welcome contributions from the community.

Join Our Community & Contribute

LunCo thrives on collaboration. As an open-source project, your contributions are vital to bringing the lunar base vision to life. Whether you're an engineer, designer, developer, tester, student, or space enthusiast, there's a way to get involved.

Develop

Help develop LunCoSim or design lunar base subsystems with your programming skills.

Design

Create 3D models, UI designs, or visualizations for the lunar base and simulator.

Engineer

Apply your expertise to solve challenging technical problems in lunar systems.

> Join us on Discord to connect with the development team > Check our GitHub repository for open issues and current progress > We're looking for contributors with interests in space engineering, simulation development, and open source collaboration